Set of animations for an alpaca character, for use with a 3rd person player controller in Unity. Entirely hand animated.
Running in Unity environment.
Instead of using cloth simulation, the poncho was manually smoothed with blend shapes to create a less busy look, referencing how real woollen ponchos behave in that they stretch and wrap to the wearer’s shoulders.
Complete animation lineup exported to Unity:
Rig was set up to allow for picking up and carrying around props in Unity controller.
is exciting seeing things slowly coming together #gamedev #madewithunity #1GAM #lowpoly pic.twitter.com/1uEGwjzN8T
— 🌊 Charlie 🐠 🐠 🐠 (@creatureframe) March 11, 2017
Switching tools and using watering can prop in Unity.